

I have no idea how hard it is to make this work, but when I think of a strategy game such as HoI, I think of more realistic military maps, instead of the colourful world we've had.Hey, AveeBee here. Then maybe you zoom in and the detail gets better of the area. I know the maps shown are really for small scale regional areas, but it could be worked for the whole map by limiting what is shown. And like the last image you can see the terrain where forests/woods are located and villages. I know roads and railroads aren't really a feature of the game (that I know of) but these maps could show some of them as well. Front lines could be easily visualized by red and blue lines like the third image. Panzer Division was in three different provinces then they'd be circled like the last image). Circles would cover the areas where divisions were stationed (say if the 2. If you zoom out enough you might see the battle arrows like the first image. It would be a cool feature to add something like these into the game.

Inspired by one of the comments on the forum I went to look at military maps from WWII. We think this will make the world more believable and varied and that its a really nice visual flavour. In short the desert feels warm, Europe feels green and winter feels cold. Depending on what zoom distance you are at, and what season your looking at, what time of day it is and if you are far out on the sea. We have built a system that enables us to control the lighting and mood depending on where you are in the world. And when you zoom in, you can still clearly see the country border, while at the same time clearly seeing the terrain. You can clearly see countries territories when you zoom out. This way we can have the cake and eat it. Along with having political map mode fade in as you zoom out. Have a terrain map mode, with large fading gradient borders. So in HoI4 we finally had the opportunity to try a solution we have had in mind for a while. Unfortunately, this is not how players choose to play, the info you need is not clear enough in terrain map mode, so political map mode is the only choice. In all our games we have tried to make the game look as pretty as possible, this is what is shown in screenshot and trailers. The map has been through a lot of iterations, changes, paintovers and hard work to get to this point and we are now very happy to show it in more detail. Main ones are: How do we make the game look and play fantastic everywhere and how do we make the game look and feel different and interesting in various areas of the world meanwhile staying true to the real worlds map and making sure gameplay works? With doing a world map that allows the player to be at a lot of different distances and anywhere in the whole world comes a lot of challenges. Say what you want, sure it has its charm - but I hope I wont need to have this argument after this dev diary.

We also knew that we wanted to do alot better than Hearts of Iron 3(HOI3). We also use HDR, all adding up to giving a more physically correct look, and adding to the feeling of realism. Instead of just having texture channel control the specular of the item, we now have both glossiness, reflectivity and metallness (yes thats an actual word). For this we have improved our lighting and shading substantially. Therefore instead of going for example a more stylized handpainted look we have gone with a realistic rendered style meant to mimic reality.

We felt that a realistic style would match the game and setting, World war 2 isn't childsplay(right?). When we first started out working on HOI4 we knew that we wanted a realistic feel for the game (realistic in a way that its okay having a 5km tall man standing in your province). Borders, country colors are not final and are subject for change (Podcat: I know he says that, but I also know you all can't resists :D). Focus instead on the visual look of the images we will show. Today we are happy to show some of the work we have done on the graphic side of HOI4.įor this dev diary, please ignore borders and country colors. My name is Joakim Larsen and Im a 3D artist working with the HOI4 team on giving players of HOI4 the most visual pleasure out of the game. This diary will focus on the visual aesthetics of the game and sexy graphic-stuff. Welcome to the art portion of Hearts of iron 4(HOI4) dev diary series. Hearts of Iron IV - Developer Diary 11 - Map & Graphics
